﻿using System.Collections.Generic;
using GpgCore.Government;
using GpgCore.Maps;

namespace GpgCore.GameWorld
{
    public class Planet
    {
        public List<Country> Countries;
        public PlanetMap PlanetMap;
        public PlanetGovernment Government;
        public string Name;

        public Planet()
        {
            Countries = new List<Country>();
            Government = new PlanetGovernment(this);
        }

        public void NextTurn()
        {
            foreach (var country in Countries)
            {
                country.NextTurn();
            }
        }
    }
}
